[Comicsstudiessociety] The US Graphic Novel by Paul Williams available for review worldwide
Mike Rhode
mrhode at gmail.com
Thu Oct 13 10:24:58 EDT 2022
The book has been claimed, thank you.
However, I will be personally buying a copy. William's Dreaming The Graphic
Novel was one of the best histories of the field that I have read.
Mike
On Thu, Oct 13, 2022 at 10:17 AM Mike Rhode <mrhode at gmail.com> wrote:
> Edinburgh University Press: *The US Graphic Novel *by Paul Williams.
> https://urldefense.com/v3/__https://edinburghuniversitypress.com/book-the-us-graphic-novel.html__;!!KGKeukY!3ObJ0UpkdDywIhg3GPszEOur5OlkgT1R0xm5AuxBLLv2CKqsg1-JR1ELpgSC8GjeveUvB_EXLlwmr_1l1DTGsFM3hh0$
>
> Provides a history of US graphic novels from the 1910s to the present
>
> - Emphasises the relationship between comics and other media
> - Explains the role that fans, reviewers and critics have played in
> constructing the concept of a comic that is also a novel
> - Substantively covers the pre-1980s history of the graphic novel
> - Suitable as secondary reading on taught undergraduate and
> postgraduate courses
> - Written in an accessible manner with key terms explained when first
> used
> - Provides analyses of Lynd Ward’s *Gods’ Man*, Samuel R. Delany and
> Howard Chaykin’s *Empire*, Art Spiegelman’s *Maus*, Alison Bechdel’s *Fun
> Home* and Jeremy Love’s *Bayou*
>
> This book analyses the way that changes in the comics industry, book trade
> and webcomics distribution have shaped the publication of long-form comics. *The
> US Graphic Novel* pays particular attention to how the concept of the
> graphic novel developed through the twentieth century. Art historians,
> journalists, and reviewers debated whether it was possible for a comic to
> be a novel – debates that accelerated after the term ’graphic novel’ was
> coined by the comics fan Richard Kyle in 1964. This study underlines the
> proximity of the graphic novel to other media, showing that this cultural
> form is not only the meeting place between periodical comics and books, but
> that graphic novels are in dialogue with films, posters and computer
> screens.
>
> Contact me *DIRECTLY *and let me know why you're interested and qualified.
>
> thanks,
>
> Mike Rhode
> mrhode at gmail.com
>
>
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